INTRODUCTIONThis guide is designed to inform you of the fundamentals of building themes for Maximus Arcade. The interface for the editor is defined by its four panels: Editor, Property Inspector, Tools, and Color Picker. Let’s start by describing the purpose and functionality of each panel. |
EDITOR PANELThe Editor panel is the rectangular area where you place graphic content, including imported vector art (flash), text boxes, and bitmap graphics when creating a theme. The information displayed in the title bar of the Editor panel is based upon the selected Emulator and Resolution. The Editor panel contains the menus: File, Edit, Resolution, Emulator, Sprite, Interface, Convert Layout, and Help. Also included in the descriptions below are additional key commands and sprite menu options available in the Editor panel. |
EDITOR: FILE MENU
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EDITOR: EDIT MENU
Undo
Redo
Animate
Visible
Reset
Lock
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EDITOR: RESOLUTION MENU
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EDITOR: EMULATOR MENU
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EDITOR: SPRITE MENU
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EDITOR: INTERFACE MENU
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EDITOR: INTERFACE MENU: LOGO
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EDITOR: INTERFACE MENU: EMULATOR SELECTION
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EDITOR: INTERFACE MENU: GAME SELECTION
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EDITOR: INTERFACE MENU: LOADING SCREEN
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EDITOR: CONVERT LAYOUT MENU
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EDITOR: WINDOW MENU
Windows within the theme editor application |
EDITOR: HELP MENU
This documentation. |
SPRITE POPUP MENU (right-mouse click on sprite)
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KEY COMMANDS
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PROPERTY INSPECTOR
The Property Inspector simplifies modification by making it easy to access the most commonly used attributes of the selected sprite. You can make changes to the sprite or theme attributes in the Property Inspector without accessing the menus or panels that also control these attributes. Depending on the media of the selected sprite, the Property Inspector displays specific information and settings. Sprite
Sound
Info
Settings
Log
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TOOLS
The tools in the Tools panel allow you select, scale, and rotate sprites located in the Editor panel.
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COLOR PICKER
The Color Picker allows the changing of color for text sprites. You may enter RGB values through the input fields, adjust the slider bar arrows to select a color, or sample a color from the color bar with the eyedropper cursor. |
DEFINITIONSFlash - A multimedia authoring and playback system from Adobe. Launched in 1996 by Macromedia, which was acquired by Adobe in 2005, Flash became popular for its animated graphics. Responsible for much of the animations, advertisements and video components found on today's Web sites, the Flash Player is a free client application that works with popular Web browsers. Image Assets - Image file types that are compatible for import into the theme editor (PNG, JPEG, GIF, and SWF). Skew - The angle to which the vertical edges of the sprite are tilted (skewed) from the vertical. Negative values indicate a skew to the left; positive values indicate a skew to the right. Values greater than 90° flip an image vertically. Sprite - A sprite is an object that controls when, where, and how image/font assets appear in the frontend. Sprite properties include the sprite’s size and location, file assigned to the sprite and the sprite’s name. Different properties can alter the appearance of a sprite. You can rotate, skew and flip sprites without affecting the assigned file. Z-Depth - Sprites appear in the Editor panel layered according to the Z-depth in which they are assigned in the Property Inspector. Sprites with larger Z-depth values appear in front of sprites with lower values. |
